Monday, June 27, 2011

Tileset Editor, a Step in the Right Direction

John and I decided to start up a set of tutorials on making a tileset editor. It's went fairly well so far, and we are grasping the ideas behind most of the mechanics fairly quickly.

The tutorials begin with a couple tutorials on making a top-down 2D tileset editor in XNA 4.0, then they switch gears to a hex tileset, then finally an isometric tileset. We have reached the end of the top-down 2D tileset tutorials and we decided to try and implement a player and movement. It only took a few attempts and we had a character on screen and we almost have it working the way we want it to.

The character moves with the camera most of the time, staying in the center of the screen. However, when the camera reaches the edge of the screen it stops and the character keeps moving until it reaches the edge of the screen. Then, when the player moves away from the edge, the camera stays still until the character reaches the center of the screen again, at which point the camera begins moving with the player once again.

This implementation is almost complete, and I'm not entirely sure what our next few steps will be, but this is a great step towards beginning our first full-fledged project.

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