The past few posts have been fairly wordy and have had no images, so I'm going to put some pretty pictures in this one.
Hello World! Welcome to the game development blog for Stephen Mercier and John Nickel! Programming wizards we are not, but we're learning and enjoying every second of it (mostly). So, if you'd like to read about the joys/frustrations of learning this stuff without too much technical mumbo-jumbo, read on! Who knows, we might just have a little game once it's all said and done...
Thursday, June 30, 2011
Monday, June 27, 2011
Tileset Editor, a Step in the Right Direction
John and I decided to start up a set of tutorials on making a tileset editor. It's went fairly well so far, and we are grasping the ideas behind most of the mechanics fairly quickly.
The tutorials begin with a couple tutorials on making a top-down 2D tileset editor in XNA 4.0, then they switch gears to a hex tileset, then finally an isometric tileset. We have reached the end of the top-down 2D tileset tutorials and we decided to try and implement a player and movement. It only took a few attempts and we had a character on screen and we almost have it working the way we want it to.
The tutorials begin with a couple tutorials on making a top-down 2D tileset editor in XNA 4.0, then they switch gears to a hex tileset, then finally an isometric tileset. We have reached the end of the top-down 2D tileset tutorials and we decided to try and implement a player and movement. It only took a few attempts and we had a character on screen and we almost have it working the way we want it to.
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